1. Create animation in your favorite editor
2. Create the following movements for them:
3. Create separate frames in *.PNG format for each of the movement. It is up to you
to name the files and choose a number of frames.
4. Run Texture Packer and convert the *.PNG files created in Step #3 in one packed
file.
5. You will receive a configuration file with a name for each of the sprite (key)
which will match the name of the source PNG file
6. Go to \IslandDefense\bin\Resources\ini\units folder and open a configuration
file for a unit you want to reskin.
7. Set appropriate keys in packed image for each of the movent in the lines like this one:
<action name="animate_die" value="Animate[1.0,[folder:soldier.die::,indexes:solder1_die00.png,01:20]]"/>1. Create an image background for the level in your favorite image editor.
2. Create a new *.XML configuration of the level and put it to
bin\Resources\ini\maps folder. The configuration file contains lines like on the
screenshot on the right:
3. Open a level editor, choose a newly created level and carefully set the new paths
for it.
1. Create an image for the new map and put it in the "images/map" folder
2. Set coordinates for "flags" which will appear at the map
Name: fuel1, Description: 250 fuel
Name: gear1, Description: 300 gears
Name: gear2, Description: 600 gears
Name: gear3, Description: 1200 gears
Name: gold1, Description: 1540 golds
Name: gold2, Description: 3390 golds
Name: gold3, Description: 5550 golds
Name: gold4, Description: 8010 golds
Name: gold5, Description: 10780golds
Name: fuel1, Description: 250
Name: fuel2, Description: 20
Name: fuel3, Description: 30
Name: gear1, Description: 300
Name: gear2, Description: 600
Name: gear3, Description: 1200
Name: gold1, Description: 1540
Name: gold2, Description: 3390
Name: gold3, Description: 5550
Name: gold4, Description: 8010
Name: gold5, Description: 10780
and update IDs.